package
{
	import flash.display.Sprite;
	import com.pavelk.orion.assets.RuntimeLibrary;

	final public class SiteAssets extends Sprite implements RuntimeLibrary
	{		
		public function getAssets() : Array 
		{
			return [ "com.pavelk.orion.assets.Background",
					 "com.pavelk.orion.assets.GraphicWindow",
					 "com.pavelk.orion.assets.River" ];
		}		
	}
}